Todays release is also of the smaller kind, we have been very busy looking through the excellent feedback and ideas for the Community Map Project! Thank you everyone that has contributed so far! Expect more updates about this project at the end of this week!
These are changes in this patch:
Slow load disconnection fixes
Implemented fixes for clients taking long to load, previously getting disconnected.
Fixed the Misc HUD transparency advanced gameplay option
No longer affecting the customization screen weapon/gadget info element
PS3: Stability memory pass
Improved memory usage of all maps
Hit indicator bug fix
If the player shot the enemy with a vehicle weapon, the hit indicator was displayed again when exiting the vehicle.
Bipod Prone around corner glitch fix
We’ve fixed the issue where players could prone behind corners with bipod. The player model in third person now more correctly represents the first person.
See a video of this in action here: http://youtu.be/tC8R3Cztnp0
Infiltration of Shanghai
Added variants for Skyscraper TV screens
Added character/vehicle lighting to the FLIR VE (try it! Feedback!)
THE COMMUNITY MAP PROJECT
Make sure you check out the project goals and other tidbits here: http://www.reddit.com/r/Battlefield_4_CTE/wiki/index
Leave feedback for the Community Map Projects here: http://cte.battlelog.com/bf4/forum/view/2985968005687597166/